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Massive sound studio
Massive sound studio










massive sound studio
  1. Massive sound studio full#
  2. Massive sound studio pro#
  3. Massive sound studio software#
  4. Massive sound studio code#

Without quiet loud isn’t loud-it’s ambient.” Mark, the band’s manager, then warned me that I was talking like a character from Spinal Tap. It was late and I was ranting “Man, without quiet, loud doesn’t exist-it’s in the contrast that we find the truth. Massive have huge peaks of sound like a tsunami breaking over you that then drop down to tiny little bells (reverse delayed reverb inserted on one tune). At one point 3D and I were talking about dynamics. The high hat and snare on one of the songs had to sound “like a Serge Gainsburg recording” (yes, I had to go buy an album on iTunes, I had no idea!!). We could get very abstract and philosophical about the sound we were trying to achieve. All the other band members would sit around as well at different times and throw in ideas. Robert, or 3D as he’s known, would sit with me whilst I worked and he has a great ear.

Massive sound studio full#

Eventually I’d get a full song recorded, and when they had a break or went home, I could start to build a mix from the recording. There was a lot of stop-start as they got comfortable with their stage mixes and refined the arrangements.

Massive sound studio pro#

I start with a snapshot per song and build from there.Īs the band rehearsed I recorded everything into Pro Tools. It really is audio alchemy and saves so much time and effort. All this happens much quicker than it takes me to describe it. More than that, it also takes the VENUE showfile name as the PT session name and all the desk input channel names as the track names in PT. It also creates mono or stereo tracks to match the mono or stereo channels on the console.

massive sound studio

Pro Tools recognizes that it’s connected to a VENUE system, and using metadata included in the AVB network, creates a track for every channel on the desk that has an input patched in. It’s a marvelous thing opening up a new session from Pro Tools and seeing “Create session from VENUE” as an option. I had Pro Tools running all day, with the longest session being ten hours!! It’s incredible that with a MacBook Air and a standard USB3 drive I can record 64 tracks to Pro Tools over one Ethernet cable literally all day and night. This really helps with the Virtual Soundcheck as you don’t have to allow for ambient noise from the stage, especially in the large arenas and open air shows we are playing. The only sounds are the acoustic drums and the clacking of the sticks on the electric kits pads. The stage is largely silent, with no speakers, IEM’s, and virtual amps.

Massive sound studio code#

Paul has so many cues to write, but having the code to trigger them makes his job not quite impossible, but only just. We put in incredible long hours to make sure that the show would be perfect, with the band rehearsing the songs and working on their in-ear mixes. We had the best part of four days to work in the Academy. I haven’t toured with Massive for eight years, and I’m so looking forward to meeting up with them and starting the tour, that I feel like a kid waiting for Xmas. We’ll then send the gear to Sofia in Bulgaria, have a last production day in the venue there, and then put on our first show. So to get ready for the tour, the plan is to spend three days in the Massive Attack studio working on arrangements and ideas followed by five days of production rehearsals in the Bristol O2 Academy to get the show programmed. So now I’m going to spend the summer touring with S3L and mixing Front of House for the extraordinary Massive Attack on the console I’ve watched grow from drawings on paper to a fully functioning work of genius (yes, I’m a little biased). Since its launch I’ve been travelling around, talking to the audio community about it and running hands-on training workshops with my colleague Chris Lambrechts. For the last four years I’ve been a part of the team, led by my mate Al McKinna and featuring the audio Jedi Robert Scovill, that developed a new live console poetically called the S3L.

Massive sound studio software#

Avid makes all kinds of software and hardware that allows people to create all the best music we listen to and the movies and TV we watch, with Pro Tools and Media Composer being the most well known product names. I’ve spent my whole life touring mixing sound, but for the past eight years I’ve been working at Avid in the Live Sound team.












Massive sound studio